Tournament points are awarded for a range of achievements. To progress to the next game in the sequence, the player must win outright or defeat at least one or more opponent and stay alive to the end of the game. The first five games are fought in the 'Classic Risk' style, with the remainder as 'Same Time Risk'. 'Tournament Play' is actually a set of sixteen pre-set games combining varying objectives, numbers of players and difficulty settings. Online multiplayer games will certainly benefit from the significant reduction in average game length. However, it does introduce a more challenging form of gameplay and will be a blessing for those who get frustrated waiting for their opponents to make their move. This is not a particularly inventive direction as several other games already utilise this compromise between turn based and real time gameplay, e.g. 'Classic Risk' recreates the conventional turn based board game, whereas 'Same Time Risk' introduces the concept of simultaneous execution of orders. Games Domain's says it all about this refreshing take on a well-known boardgame: ' Risk II offers three modes of gameplay, 'Classic Risk', 'Same Time Risk' and 'Tournament Play'. In this case, it's extra maps, 3D globe view, new objectives, lots of variants, and above all a cool new mode called 'Same Time Risk.' Risk II is an excellent example of how a computerized version of a popular boardgame should be done: keeping the original elements intact while adding elements that are only possible on the computer. It minimizes luck and emphasizes both multiplayer.
The original Risk would seem to be an ideal candidate for computerized transformation.
World Domination is the longest and most classic objective (conquer 60, 80 or 100% of the world to be victorious), Mission Risk is an object-based version of the game and Capital Risk gives each player a capital city to defend. Risk II's three different game objectives are playable in both Classic and Same Time modes.